Sorry for the very long delay.
Done.
On 9/8/07, Gustavo gugamilare@gmail.com wrote:
Well, I believe the "Planet of the Feebs" is a well-known project made for begginers. But it has many problems:
- The project is not active, and really old;
- The documentation is not 100% compatible with the code;
- Graphics are displayed only in X Window System in a black-and-white poor
style;
- There are about 2000 lines of code in a single file! (Well, it's old and
probably there wasn't ASDF at that time);
- The code for the graphics is complex (it looks like written in C!) and (I
believe) represents about 75% of the number of lines;
- Whenever someone makes a feeb "brain", he or she needs to test for every
element of the "vision" (or of the "proximity" structure) whether it is a single element or a list (why not the convention that every element is a list?);
- No help for newbies (the project is mainly directed to them);
...
Well, I started to make a project called "The Feebs War" (based on the code of "Planet of the Feebs") that is intended to correct its problems, with:
- A graphical interface (using lispbuilder), supporting that you choose the
graphics of your own feeb;
- An easier way to make a feeb brain intended to help lisp newbies;
- A more complete and direct-to-the-point manual;
- Implementation of some features that the original manual points but the
code doesn't have;
- More global parameters;
...
The graphical interface is not ready yet, but there is already a way to display a game (printing the map in text mode), and it works quite well... But I need a place to put the project, and this version, so more advanced users could see the code and point some mistakes (I am a begginer, I am 20 and have about 1 year of lisp), and later anyone can get the 1.0 version and learn lisp, a place where people can put their feeb, and maybe some contests to see who can make the best feeb...
Here are more information of the project:
- Project: The Feebs War
- License: GPL
- Repository: Subversion (I would like to have svn, I believe it is better,
and I already use it)
- Developer: Gustavo Henrique Milare gugamilare@gmail.com (just myself for
now)
- Public Key: it is attached (I have just created it for this purpose).
If you have any questions, just let me know.
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