Over on the abcl-dev blog OMouse said...
I have a question: how do you change the eval/load-script stuff so it doesn't use the ABCL-SCRIPT package? I'm trying to add extensive scripting to a game but I'd like to be able to switch the package so that the scripter can use a huge bunch of variables without me having to :export them.
Can anyone help with this question? I must sheepishly confess to not having much experience with ABCL-SCRIPT yet, but the question seems to ask for refinements in our implementation. Posting a reply on the [abcl-dev blog][1] would be great.
[1]: http://abcl-dev.blogspot.com/2009/09/abcl-0160-released.html#comments