On Thu, 14 Jul 2022 at 00:50, Alan Ruttenberg alanruttenberg@gmail.com wrote:
This is what I came up with:
https://github.com/alanruttenberg/abcl/commit/a9c5541d372012d24c0daa704a22fc...
Depending on the value of switch switch sys::*allow-defstruct-redefinition*. In order to allow the structure to be redefined, we delete the structure class, if there is already one.
The undefined behavior is now
- use of an existing struct from before the redefinition.
- creation of functions with the same name as a structure element that has been removed.
- running existing compiled code that uses an accessor for a slot that has changed relative position in the structure.
#2 can be fixed by removing the source transformation for the accessor. (sys::%set-function-info accessor nil). It's not hard - involves iterating through the accessors just before the defstruct is redefined. I don't think I'm going to bother fixing this at the moment.
#3 can be avoided by (declare (notinline accessor)) in the function being defined. Arguably this is what should be done if (declare (optimize (debug 3))). I could also have sys::not-inline-p return true if debug is 3. I may try to do this, since it will be easy to forget to recompile. We could at least provide warnings for such functions if we recorded that the source transform was applied, during compilation
BTW, if you have an existing (regular) class and create a defstruct with the same name, it blows away the previous class. That probably deserves a warning.
Comments welcome.
Greetings from the (for the two decades of it) other side of the fence, where compilations and one-definition-rules are rather more static than here. :)
Sure, this looks plausible, and it probably works in many cases. But if you COMPILE something with one definition of a defstruct, then defstruct again, what happens if you try to call the thing you compiled before?
I don't claim to claim it "can't work". But I have a vague understanding why there might be a reason for "this might not work". :P
As an unsubstantiated rumination, it might be *more* difficult to make this work in a language that can do dynamic compilation at any point in a program than it is in a language that is more static as far as struct definitions and their compilations are concerned. My architecture-brain can't tell how you could possibly know where all the 'references' to the old defstruct could possibly be, considering that compilations with the old one and uses of those can be so dynamic, and where the uses that would expect the newer redefinitions might be, and how you'd track that.
Again, I'm not saying this can't work. I just find it daunting to even ponder what sort of funny situations where your program manages to confuse itself about which struct is which you can end up with. Maybe that's a theoretical problem, but it hurts my brain. :D