29 Oct
2004
29 Oct
'04
5:03 a.m.
Code builds Ok up to running just the Glut (no FTGL fonts, no ImageMagick). Glut loads OK (thx, Frank) and inits OK, including glutInit and a couple of parameter initializing hooks. Dies on glutCreateWindow, but that is because Apple did not follow the Glut which I simply assumed they would, that because the Freeglut crowd is obsessive about being perfectly compatible with the original, such that a binary for the original could run against a Freeglut DLL. Anyway, there is nothing very strange about Apple's glutCreateWindow, so I'll tailor that to PS X next. Courage. kenny