Silly me. I had heard that the Big Three (*nix, Mac OS, and win32) all supported native fonts for OpenGL via xgl, agl, and wgl libraries. Well...
Bad luck. The one I tried first happened to be wgl, which supports both bitmapped and outline of any installed font on the system. Not so with agl, just bitmap and not just any font. It offers a nice list of pre-defined fonts, but to do this right we need unrestricted font access.
I am looking at FreeType next.
kt