Thanks Peter.
That activity is still in the future. But from my own historical perspective, the very reason I switched to lisp several years ago was the desire for such self-GUI-fying models. I had a blast lisping, but never got to this original goal :-)
> I am also very interested in the question posted just a few minutes ago. II used cells-gtk3 for exactly this purpose, i.e. linking the
> would like to build an automated way of generating a GUI front end my cell
> models.
position/text/color of graphic elements to the state of cells models.
Depending on your objectives, some of the more complex widgets might
be very helpful:
- a treeview that reflects a hierarchical object structure (supporting
drag and drop if I recall correctly)
- a listview (grid) that shows slots of models in a list (can even be editable)
- a canvas (based on cairo) that can be populated by visual primitives
(boxes, circles, lines, text fields) that mirror cells models (e.g.
start point of a line can be linked to the position of a box, and if
the user drags/drops the box, the line follows like a connector)
Let me know if you have further questions. I wrote a fairly complex
application using cells/cells-gtk (including a simple physics
simulator using cells-ode and opengl), and I'm happy to dig up sample
code if needed.
Peter
>
> Thanks,
>
> Mirko
>
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