OK, I just got my groovy Apple flat-panel monitor today and learned my G5 has shipped, due here Friday.
I am taking a break from the joys of PowerBuilder to re-execute the port to Lispworks on win32. That usually flushes a couple of FFI differences, and I would rather get those resolved before attempting the LW+OSX port. The good news for others is that this will force me to make sure an ASDF build works, if only via Thomas Burdicks cool ASDF-ACLPROJ work.
Meanwhile, attached is the glue code for FTGL should anyone get that far. (There is a copy of the cpp file in the CVS tree, but it is not current.) The .def file is necessary for VC6 to set up DLLs so apps can find the entry points. I do not know if such a beast is necessary for .SO files.
kt
DESCRIPTION 'C Interface to FTGL'
VERSION 0.1
EXPORTS fgcSetFaceSize fgcCharTexture fgcStringX fgcAscender fgcDescender fgcStringAdvance fgcRender fgcFree fgcBitmapMake fgcPixmapMake fgcTextureMake fgcPolygonMake fgcOutlineMake fgcExtrudedMake fgcSetFaceDepth fgcBuildGlyphs
#include <assert.h> /* ;;; ;;; Copyright © 2004 by Kenneth William Tilton. ;;; ;;; Permission is hereby granted, free of charge, to any person obtaining a copy ;;; of this software and associated documentation files (the "Software"), to deal ;;; in the Software without restriction, including without limitation the rights ;;; to use, copy, modify, merge, publish, distribute, sublicense, and/or sell ;;; copies of the Software, and to permit persons to whom the Software is furnished ;;; to do so, subject to the following conditions: ;;; ;;; The above copyright notice and this permission notice shall be included in ;;; all copies or substantial portions of the Software. ;;; ;;; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ;;; IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ;;; FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE ;;; AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ;;; LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ;;; FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ;;; IN THE SOFTWARE. */ #include "FTGLBitmapFont.h" #include "FTBitmapGlyph.h"
#include "FTGLPixmapFont.h" #include "FTPixmapGlyph.h"
#include "FTGLTextureFont.h" #include "FTTextureGlyph.h"
#include "FTGlyphContainer.h" #include "FTBBox.h"
#include "FTGLPolygonFont.h" #include "FTPolyGlyph.h"
#include "FTGLOutlineFont.h" #include "FTOutlineGlyph.h"
#include "FTGLExtrdFont.h" #include "FTExtrdGlyph.h"
extern "C" {
void __stdcall fgcBuildGlyphs( FTFont* f ) { f->BuildGlyphs(); } bool __stdcall fgcSetFaceSize( FTFont* f , unsigned int faceSize , unsigned int res ) { return f->FaceSize( faceSize, res ); }
float __stdcall fgcAscender( FTFont* f ) { return f->Ascender( ); }
float __stdcall fgcDescender( FTFont* f ) { return f->Descender( ); }
float __stdcall fgcStringAdvance( FTFont* f, const char* string ) { return f->Advance( string ); }
int __stdcall fgcCharTexture( FTFont* f, int chr ) { return ((FTGlyph *) f->FontGlyph( chr ))->glRendering(); //return f->GlyphRendering( chr ); } /* void FTFont::DoRender( const unsigned int chr, const unsigned int nextChr) { CheckGlyph( chr);
FTPoint kernAdvance = glyphList->Render( chr, nextChr, pen);
pen.x += kernAdvance.x; pen.y += kernAdvance.y; }*/
float __stdcall fgcStringX( FTFont* f, const char* string ) { float llx,lly,llz,urx,ury,urz;
f->BBox( string, llx, lly, llz, urx, ury, urz ); return llx; }
void __stdcall fgcRender( FTFont* f, const char *string ) { f->Render( string ); }
void __stdcall fgcFree( FTFont* f ) { delete f; }
//--------- Bitmap ----------------------------------------------
FTGLBitmapFont* __stdcall fgcBitmapMake( const char* fontname ) { return new FTGLBitmapFont( fontname ); }
//--------- Pixmap ----------------------------------------------
FTGLPixmapFont* __stdcall fgcPixmapMake( const char* fontname ) { return new FTGLPixmapFont( fontname ); }
//--------- Texture ----------------------------------------------
FTGLTextureFont* __stdcall fgcTextureMake( const char* fontname ) { return new FTGLTextureFont( fontname ); }
//--------- Polygon ----------------------------------------------
FTGLPolygonFont* __stdcall fgcPolygonMake( const char* fontname ) { return new FTGLPolygonFont( fontname ); }
//--------- Outline ----------------------------------------------
FTGLOutlineFont* __stdcall fgcOutlineMake( const char* fontname ) { return new FTGLOutlineFont( fontname ); }
//--------- Extruded Polygon -------------------------------------
FTGLExtrdFont* __stdcall fgcExtrudedMake( const char* fontname ) { return new FTGLExtrdFont( fontname ); }
bool __stdcall fgcSetFaceDepth( FTGLExtrdFont* f , float depth ) { f->Depth( depth ); return true; }
}