Bill Clementson has kindly volunteered to take a look at making a build of my Algebra program for Mac OS X. I have already dragged the code over and it Just Compiles (doesn't hurt that we are using ACL on both OSes). Yeah.
So with luck we just need shared libs and fine-tuning of any CFFI calls referencing same.
Right now I am stuck, btw, can't find a way around actually running the GraphicsMagick installer -- I'd rather just do what I do in the Windows version: just throw all the libs into the application directory. Not sure if the Mac works that way.
I am tempted to just beg borrow steal the libs in binary form -- bad idea? I imagine Tcl/Tk/Togl can be installed from ActiveState and then move their libs into the app directory (if that bit is even the same)... well, any ideas/thoughts/advice on this issue are welcome.
cheers, kenny
ps. Heard from my first interested customer, a school in Missouri. They need a Mac version. I knew I was going to do one, but I am reminded again at how much more interesting Mac users are. (Saw this last time I sold the app.) k
On 8/15/08, Kenny Tilton kennytilton@optonline.net wrote:
Bill Clementson has kindly volunteered to take a look at making a build of my Algebra program for Mac OS X. I have already dragged the code over and it Just Compiles (doesn't hurt that we are using ACL on both OSes). Yeah.
So with luck we just need shared libs and fine-tuning of any CFFI calls referencing same.
Right now I am stuck, btw, can't find a way around actually running the GraphicsMagick installer -- I'd rather just do what I do in the Windows version: just throw all the libs into the application directory. Not sure if the Mac works that way.
I am tempted to just beg borrow steal the libs in binary form -- bad idea? I imagine Tcl/Tk/Togl can be installed from ActiveState and then move their libs into the app directory (if that bit is even the same)... well, any ideas/thoughts/advice on this issue are welcome.
cheers, kenny
ps. Heard from my first interested customer, a school in Missouri. They need a Mac version. I knew I was going to do one, but I am reminded again at how much more interesting Mac users are. (Saw this last time I sold the app.) k _______________________________________________ cells-devel site list cells-devel@common-lisp.net http://common-lisp.net/mailman/listinfo/cells-devel
I just installed GraphicsMagick on my MacBook using macports via Porticus - took about 20 minutes for it and dependencies - ended up with .dylib's and .a's in /opt/local/lib/ - I'm not sure what else (if anything) other than those would be necessary.
Mayson Lancaster wrote:
I just installed GraphicsMagick on my MacBook using macports via Porticus - took about 20 minutes for it and dependencies - ended up with .dylib's and .a's in /opt/local/lib/ - I'm not sure what else (if anything) other than those would be necessary.
Thanks for taking the trouble. Big library!
Windows searches first the app directory, then the PATH values, then /windows/system32. The cool thing is I can just lob all my DLLs into the app folder and not worry about (a) conflicts or (b) learning how to use an installer (not that that would be the end of the world).
Does the Mac have a similar search sequence? I heard on the wiki it was customary for Mac apps to just "install" by copying a directory.
GM is a mystery, and their list was silent. One theory was about COM registration, even tho I am using FFI. Anyway, perhaps on the Mac if we /can/ just toss dylibs in the app directory it will work on the Mac where it did not on Windows.
Thx again, kt