Code builds Ok up to running just the Glut (no FTGL fonts, no ImageMagick).
Glut loads OK (thx, Frank) and inits OK, including glutInit and a couple of parameter initializing hooks.
Dies on glutCreateWindow, but that is because Apple did not follow the Glut which I simply assumed they would, that because the Freeglut crowd is obsessive about being perfectly compatible with the original, such that a binary for the original could run against a Freeglut DLL.
Anyway, there is nothing very strange about Apple's glutCreateWindow, so I'll tailor that to PS X next.
Courage.
kenny
On Oct 29, 2004, at 1:03 AM, Kenneth Tilton wrote:
Code builds Ok up to running just the Glut (no FTGL fonts, no ImageMagick).
Glut loads OK (thx, Frank) and inits OK, including glutInit and a couple of parameter initializing hooks.
Dies on glutCreateWindow, but that is because Apple did not follow the Glut ...
Doh! Wrong. :) Never mind.
kt