Cello has paused while OpenGL kicks my butt over "picking", in which one has OpenGL determine what in a scene has been clicked (actually, more generally) what in a scene is where. But I have had this working before, so I just have to figure out which monkey broke that. The real pause comes from:
Cells/Tk. I think this will be a nice quicky alternative to Cello, and certainly not require so many libraries.
Meanwhile, on "Notes From All Over" front, this laugher from the book I bought last night for Maya, the killer 3D animation and modeling app:
Maya's architecture can be explained [in] a single line:
"nodes with attributes which are connected"
Small world, eh? :) And yes, they speak of the "dependency graph".
kenny