Hello all :) I'm using cl-gd to generate tiles of a larger image. I'm generating a set of tiles of each, e.g. 256x256 pixels, from an input image that is much larger, e.g. 4096x2048. When using "debug-images" (pngs) with few colors and large areas of the same color this works well. However, when I want to tile a png file with higher frequencies and lots of colors the resulting tile images seem to be resampled somehow, with a huge loss of quality. Here is part of my code: (with-image-from-file (src input-name) (let ((width (image-width src)) (height (image-height src))) ;; store a single tile (defun generate-tile (x y) "Generates a single tile. The index of which is given in x and y" (with-image (dest size size) (copy-image src dest (* x size) (* y size) 0 0 size size) (write-image-to-file (concatenate 'string output-base "-" (write-to-string x) "-" (write-to-string y) "." ext) :image dest :if-exists :supersede :compression-level 0))) ;; master's actual code (let ((count-x (ceiling (/ width size))) (count-y (ceiling (/ height size)))) (format t "Slicing up ~s (~d x ~d) into (~d x ~d) tiles of size (~d x ~d).~%" input-name width height count-x count-y size size) (dotimes (x count-x) (dotimes (y count-y) (generate-tile x y)))))) As you can see, I don't compress the image (doesn't change, if I leave the compression key out), and only copy a given section to the output image. The version of cl-gd I'm using is 0.5.7, the version of is libgd 2.0.0. I would appreciate if someone would hint me to what I'm missing :) Thanks in advance, Kai.