Has anyone gotten glut:main-loop to work in it's own thread ? I'd like to
be able to asynchronously execute opengl calls while the main loop is
running. I have a bit of a hack that can do this in effect, by calling
glut:leave-main-loop inside a callback, going the repl and running list and
then manually starting the mainloop again to refresh, but it would be nice
to use threaded main loop. I'm using sbcl on mac OS, so I am not even sure
if threading is going to work.