Hello,
On Sat, Jun 25, 2011 at 10:55 AM, Simon Ortiz o.simon@gmail.com wrote:
But I think that it would be a waste to come up with another OpenGL interface. I'm thinking, why not better use cl-opengl?
I agree. It'd be nicer to contribute to cl-opengl than come up with yet another bindings package. :-)
So, I would like to ask you some questions:
- what versions of OpenGL does cl-opengl support?
cl-opengl generates low-level bindings by parsing the OpenGL spec. It's been recently updated for version OpenGL 4.1. We then have high-level Lispier bindings that are a work-in-progress.
- say I want to contribute to the project and adapt cl-opengl into
cl-opengl-es11 (and in the far future cl-opengl-es20), how should I do it? From where can I take it? Is there a similar project I can join? Is anyone interested in joining efforts?
Bart had a branch of cl-opengl that generated separate systems for the modern and deprecated bits of OpengGL. IIUC, that'd get you most of the way towards a cl-opengl-es. I can't seem to find this branch. Perhaps Bart can chime in.
Cheers,