On Sun, Aug 17, 2008 at 8:30 PM, Luís Oliveira luismbo@gmail.com wrote:
I clearly don't understand the difficulties involved. :-) But what about this: cl-opengl3.asd would load whatever is needed by the non-deprecated parts of GL 3.0. cl-opengl.asd would load everything. (including cl-opengl3.asd, on which it would depend.)
Would that work?
I think so, main problem i can think of offhand is that there are probably places where some arguments are only valid for the full context. I guess we already have that situation with extensions though, so that is just a case of not cleaning up the gl3fc code quite as much as is theoretically possible.
So add a gl3/ and then split the existing files in gl/ between the two?
-b-