OpenGL 3 spec has been released: http://www.opengl.org/registry/doc/glspec30.20080811.pdf
Instead of the originally planned rewrite, it ended up being just more stuff piled onto the old API, but they did add a mechanism for deprecating old features, and a way to create contexts which cannot use deprecated features.
Any opinions on adding a cleaned up, gl3+ only version of cl-opengl which doesn't support the deprecated features or most of the older extensions, either as a fork, a separate mode for the main codebase (alternate .asd or with compile time checks), or some other way?
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