Hello,
On 11/01/2008, William Robinson airbaggins@gmail.com wrote:
Just a little note to say I've released cl-glfw-0.3 which now is able to work with cl-opengl (as well as with its own bindings, cl-glfw-opengl).
In what ways does cl-glfw-opengl differ from cl-opengl?
So, maybe this option apart from SDL (with its custom application entry-point issues) and GLUT (for when you get stuck in a main loop) will be appealing to some.
This is very interesting. GLUT sucks a lot. Hopefully, GLFW's error handling is better and doesn't call exit() on errors like failing to open an X display, as GLUT does. It does seem very GLUT-like though.