On Thu, Aug 14, 2008 at 5:57 PM, Bart Botta 00003b@gmail.com wrote:
On Thu, Aug 14, 2008 at 11:30 AM, Luís Oliveira luismbo@gmail.com wrote:
Adding a cl-opengl3 system sounds like a good idea.
With completely separate code, or with it shared in some way?
I clearly don't understand the difficulties involved. :-) But what about this: cl-opengl3.asd would load whatever is needed by the non-deprecated parts of GL 3.0. cl-opengl.asd would load everything. (including cl-opengl3.asd, on which it would depend.)
Would that work?