"Charlie Burrows" charlie.burrows@gmail.com writes:
Also I sidestepped the whole image loading issue by putting all the image data (64x64x24 bits) into a lisp file. I'm open to suggestions.
One idea that might be worth looking into is loading the data into an array at compile time using EVAL-WHEN. You can find the texture relative to the source file by using *COMPILE-FILE-PATHNAME* (perhaps falling back to *LOAD-PATHNAME* when loading the source).
This makes it easy to distribute textures as normal files but also doesn't require the texture file when delivering an executable.
James