![](https://secure.gravatar.com/avatar/3c1e5b42d0c5c754b147688e972ef35e.jpg?s=120&d=mm&r=g)
18 Aug
2008
18 Aug
'08
3:16 p.m.
Another issue with GL3 that I forgot about: the enums for GL_DEPTH_BUFFER_BIT etc. accepted by glClear are abbreviated to :depth-buffer in current cl-opengl, but gl3 adds unrelated enums like GL_DEPTH_BUFFER that would conflict with some of those. Should we just remove the abbreviations (and update the samples that use them)? Possibly add a warning in glClear if the old names are used? -b-