I had some chance to play around with this and got a little further, but not much...
Apple decided to enforce the restriction that some shared libraries (I don't
remember which one(s)) only be initialized on the initial thread of the OS-level
process by executing a breakpoint instruction. (It's the World's Most Advanced
Operating System!) That breakpoint causes the process to terminate with the
message you're seeing when the library in question is loaded (directly or as
the result of loading some library which depends on it) from a CCL listener
thread (or a SLIME REPL thread, or ... any thread other than the initial
one.)
The general workaround is to replace:
(open-shared-library "culprit.dylib")
with
(run-in-initial-thread-and-wait-until-done
(lambda () (open-shared-library "culprit.dylib")))
There are a few issues:
1) The affected code may be in a third-party lisp library; it'd be good if
the authors of such libraries made the necessary changes so that people
didn't keep running into this.
2) It can be hard to know which libraries are affected. I think that the
actual check-and-breakpoint is in the initialization code for the
CoreFoundation library; whether that's correct or not, it's in some
library that's used by many other things on OSX, so the rule of thumb
is something like "when in doubt, force library loading to happen on
the initial thread in OSX."
3) There are several ways to do what I'm calling
RUN-IN-INITIAL-THREAD-AND-WAIT-UNTIL-DONE; I don't think that we yet
offer a standard way of doing this (though CCL::CALL-IN-INITIAL-PROCESS
us present in recent versions of the trunk and is intended to become
an exported/documented/standard interface in the near future.)
We changed some of our examples when this "check and breakpoint" behavior
was introduced (in 10.6, IIRC); see "ccl:examples;opengl-ffi.lisp", for
instance.
4) I'd want to think about this more than I have, but at the moment I can't
think of a reason for OPEN-SHARED-LIBRARY not to at least default to
doing what it does on the initial thread by default.
On Sun, 1 Aug 2010, Kevin Smith wrote:
The only hurdle for me for trying out (and maybe switching) to clozure on the mac platform is that I can't seem to get the
cl-opengl package loaded. I get the error: "Trace/BPT trap" when I try to load that package. (All other dependent packages
like cffi, loaded successfully).
I am using ccl64, version 1.5 on Darwin/MAC OS (DarwinX8664). Latest version of cl-opengl.
I believe I also tried it on the 32-bit ccl. Same problem. It looks like it only compiles a few source files in the
cl-opengl package before it dies.
If someone can point out to me how I can trace this to provide more information on where it is crashing or maybe someone has
run across this already with this particular package.
Thanks,
Kevin