Hi,
I've pushed a patch that adds support for vertex, pixel and framebuffer objects. The latter is not part of core OpenGL yet, so I've added a new file extensions.lisp to the GL bindings. I've also added a new example to misc/ which uses FBOs to render into a texture and display it on a rotating quad; there's a screenshot and link to the code on the front-page of cl- opengl now. I tried to imitate the new iTunes 3D cover style :)
Sorry for the long hiatus, but I haven't been able to do any Lisp (e.g. non-paid) programming lately. Question: now that there aren't separate enums anymore, couldn't gl/funcs.lisp be autogenerated too? The reason for it being written by hand was to be able to have distinct enum types as parameters and if we don't do them anymore, there's no point in having to write it manually.