On Wed, Oct 30, 2013 at 3:47 PM, Caelan Burris caelanburris@gmail.com wrote:
IIRC, GLEW basically loads as many functions as possible from a static list of names, and provides an error thunk for any names it can't load. So the short version for GLEW is basically, "They don't".
As far as I know, GLEW generates its "static list of names" from the specifications, so GLEW handles it pretty much exactly as much as cl-opengl does (I think it uses the text of the specifications rather than the data files cl-opengl uses, but should produce approximately the same results).