Hi,
I was trying to create textures using glu:build-2d-mipmaps (I also
tried using gl:tex-image-2d) and I had a few problems.
I'm using jpeg:decode-image which produces a vector of unsigned bytes
from the image that it loads. However, the function build-2d-mipmaps
cannot handle properly a vector of data (or so I think). So I had to
use cffi:with-foreign-pointer to allocate memory and copy all the bytes
from the image to a cffi pointer so that it could be passed correctly
to the underlying cffi layer through build-2d-mipmaps. This is the code
I have now
(defmethod
glut:display-window :before ((window texture-window))
(gl:clear-color 0 0 0 0)
(gl:shade-model :flat)
(multiple-value-bind (data height width channels)
(jpeg:decode-image "/home/joe/tux.jpg")
(let ((texture (first (gl:gen-textures 1))))
(gl:bind-texture :texture-2d texture)
(setf (texture window) texture)
(gl:tex-env :texture-env :texture-env-mode :modulate)
(gl:tex-parameter :texture-2d :texture-min-filter
:linear-mipmap-linear)
(gl:tex-parameter :texture-2d :texture-mag-filter :linear)
(gl:tex-parameter :texture-2d :texture-wrap-s :repeat)
(gl:tex-parameter :texture-2d :texture-wrap-t :repeat)
(cffi:with-foreign-pointer (buf (* width height channels))
(loop for i from 0 below (* width height channels)
do (setf (cffi:mem-ref buf :char i) (aref data i)))
(glu:build-2d-mipmaps :texture-2d :rgb width height :bgr
:unsigned-byte buf)))))
I would like to avoid cffi calls. Do you have any suggestion?
Regards,
José Lopes