Hi guys. I really like the cl-opengl bindings, well done! Would somebody care to give a few lines describing how they were made & the underlying philosophy? From reading the code it looks totally hand tailored, apart from the automatic enum generation. Is this an accurate statement? Are the bindings so nice simply because a lot of care was taken? I plan to create bindings for nVidia's Cg API, which I'll post here at some stage in the future.
Cheers Brad