8 Sep
2007
8 Sep
'07
5:46 p.m.
Hi, I'm following nehe's tutorials at nehe.gamedev.net, and I'm having a lot of trouble with loading and binding textures. So, I *tried* to approximate what happened in his tutorial: I opened a stream to the bmp file with (setf test (open "/home/tudor/email.bmp" :element-type '(cl-user::unsigned-byte 8))) Then, I made an 1d array of 5000 elements (just so it was 'big enough') and stored the rgb values in it with (read-sequence test-array test) However, when I do (gl:bind-texture gl:tex-image-2d test-array), it says that cl-opengl:tex-image-2d is unbound. What am I doing wrong? Thanks, Tudor