Hi Louis,

With some more opengl experience under the hood, I think this could be a problem:
(I have not tried it though):

This was my array definition:

;for textures              
(gl:define-gl-array-format mesh-tvertex
  (gl:vertex :type :float :components (x y z))
  (gl:tex-coord :type :float :components (u v)))

I think I should keep a separate array for vertices and textures. Then things
should work out fine. Is this correct? This is what I currently do when using
Lispworks with its opengl ffi library.

I will try keep a separate textures array and let you know how it goes.
Thanks,
Deepak

On Wed, May 16, 2012 at 5:13 AM, Luís Oliveira <luismbo@gmail.com> wrote:
Hello Deepak,

On Fri, Mar 30, 2012 at 9:51 AM, Deepak Surti <dmsurti@gmail.com> wrote:
> However it leads to a memory segment address error.

Did you manage to figure out a solution to your problem?

Cheers,

--
Luís Oliveira
http://r42.eu/~luis/



--
http://deepaksurti.com
To see a miracle, be the miracle.