Hi Louis,
With some more opengl experience under the hood, I think this could be a problem:
(I have not tried it though):
This was my array definition:
;for textures
(gl:define-gl-array-format mesh-tvertex
(gl:vertex :type :float :components (x y z))
(gl:tex-coord :type :float :components (u v)))
I think I should keep a separate array for vertices and textures. Then things
should work out fine. Is this correct? This is what I currently do when using
Lispworks with its opengl ffi library.
I will try keep a separate textures array and let you know how it goes.
Thanks,
Deepak