I've been stuck on this for the last two weeks and I'm feeling frustrated. Hopefully someone here can help.
I'm using cl-opengl with sbcl on an Ubuntu box. Everything been working well but I've run into trouble with vertex (and other) arrays. I'm trying to create a vertex, normal, tex-coord, and edge array format. I keep getting an error when I try to bind the vertex array.
Undefined function: CL-OPENGL::TEX-COORD-POINTER
I've looked and there is a tex-coord-pointer defined in cl-opengl!
Anyway, here is my code below (Just the one object, if you want the rest I can send it). Thanks in advance for your time.
(in-package #:qix)
(gl:define-gl-array-format vnte
(gl:vertex :type :float :components (x y z))
(gl:normal :type :float :components (nx ny nz))
(gl:tex-coord :type :float :components (tx ty))
(gl:edge-flag :type :float :components (e)))
(defclass 3d-model (display-list)
((vertex-array
:accessor vertex-array
:initarg vertex-array
:initform nil)
(size)))
(defclass 3d-square (3d-model)
((top
:initarg :top
:initform nil
:accessor top)
(left
:initarg :left
:initform nil
:accessor left)
(width
:initarg :width
:initform nil
:accessor width)
(height
:accessor height
:initarg :height
:accessor height)
(x-size
:accessor x-size
:initarg :x-size
:initform 10)
(y-size
:accessor y-size
:initarg :y-size
:initform 10)))
(defmethod initialize-instance :after ((this 3d-square) &rest args)
(print "starting init!")
(with-accessors ((vertex-array vertex-array)
(width width)
(height height)
(x-size x-size)
(y-size y-size)
(top top)
(left left)) this
(setf (slot-value this 'size) (* x-size y-size))
(let ((dx (/ width x-size))
(dy (/ height y-size))
(tdx (/ x-size))
(tdy (/ y-size)))
(setf vertex-array (gl:alloc-gl-array 'vnte (slot-value this 'size)))
(loop for i from 0 to (- x-size 1)
do (loop for j from 0 to (- y-size 1)
do (let ((startx (+ left (* i dx)))
(starty (- top (* j dy)))
(endx (+ left (* i dx) dx))
(endy (- top (* j dy) dy))
(tex-startx (* i tdx))
(tex-starty (* j tdy))
(tex-endx (+ (* i tdx) tdx))
(tex-endy (+ (* j tdy) tdy))
(offset (+ (* i y-size 6 3) (* j 6 3))))
; first triangle
(setf (gl:glaref vertex-array offset 'x) (float startx))
(setf (gl:glaref vertex-array offset 'y) (float starty))
(setf (gl:glaref vertex-array offset 'z) (float 0))
(setf (gl:glaref vertex-array (+ offset 1) 'x) (float endx))
(setf (gl:glaref vertex-array (+ offset 1) 'y) (float starty))
(setf (gl:glaref vertex-array (+ offset 1) 'z) (float 0))
(setf (gl:glaref vertex-array (+ offset 2) 'x) (float startx))
(setf (gl:glaref vertex-array (+ offset 2) 'y) (float endy))
(setf (gl:glaref vertex-array (+ offset 2) 'z) (float 0))
; second triangle
(setf (gl:glaref vertex-array (+ offset 3) 'x) (float startx))
(setf (gl:glaref vertex-array (+ offset 3) 'y) (float endy))
(setf (gl:glaref vertex-array (+ offset 3) 'z) (float 0))
(setf (gl:glaref vertex-array (+ offset 4) 'x) (float endx))
(setf (gl:glaref vertex-array (+ offset 4) 'y) (float starty))
(setf (gl:glaref vertex-array (+ offset 4) 'z) (float 0))
(setf (gl:glaref vertex-array (+ offset 5) 'x) (float endx))
(setf (gl:glaref vertex-array (+ offset 5) 'y) (float endy))
(setf (gl:glaref vertex-array (+ offset 5) 'z) (float 0))
; first triangle normals
(setf (gl:glaref vertex-array offset 'nx) (float 0))
(setf (gl:glaref vertex-array offset 'ny) (float 0))
(setf (gl:glaref vertex-array offset 'nz) (float 1))
(setf (gl:glaref vertex-array (+ offset 1) 'nx) (float 0))
(setf (gl:glaref vertex-array (+ offset 1) 'ny) (float 0))
(setf (gl:glaref vertex-array (+ offset 1) 'nz) (float 1))
(setf (gl:glaref vertex-array (+ offset 2) 'nx) (float 0))
(setf (gl:glaref vertex-array (+ offset 2) 'ny) (float 0))
(setf (gl:glaref vertex-array (+ offset 2) 'nz) (float 1))
;second triangle...
(setf (gl:glaref vertex-array (+ offset 3) 'nx) (float 0))
(setf (gl:glaref vertex-array (+ offset 3) 'ny) (float 0))
(setf (gl:glaref vertex-array (+ offset 3) 'nz) (float 1))
(setf (gl:glaref vertex-array (+ offset 4) 'nx) (float 0))
(setf (gl:glaref vertex-array (+ offset 4) 'ny) (float 0))
(setf (gl:glaref vertex-array (+ offset 4) 'nz) (float 1))
(setf (gl:glaref vertex-array (+ offset 5) 'nx) (float 0))
(setf (gl:glaref vertex-array (+ offset 5) 'ny) (float 0))
(setf (gl:glaref vertex-array (+ offset 5) 'nz) (float 1))
; first triangle texture
(setf (gl:glaref vertex-array offset 'tx) (float tex-startx))
(setf (gl:glaref vertex-array offset 'ty) (float tex-starty))
(setf (gl:glaref vertex-array (+ offset 1) 'tx) (float tex-endx))
(setf (gl:glaref vertex-array (+ offset 1) 'ty) (float tex-starty))
(setf (gl:glaref vertex-array (+ offset 2) 'tx) (float tex-startx))
(setf (gl:glaref vertex-array (+ offset 2) 'ty) (float tex-endy))
; second triangle texture
(setf (gl:glaref vertex-array (+ offset 3) 'tx) (float tex-startx))
(setf (gl:glaref vertex-array (+ offset 3) 'ty) (float tex-endy))
(setf (gl:glaref vertex-array (+ offset 4) 'tx) (float tex-endx))
(setf (gl:glaref vertex-array (+ offset 4) 'ty) (float tex-starty))
(setf (gl:glaref vertex-array (+ offset 5) 'tx) (float tex-endx))
(setf (gl:glaref vertex-array (+ offset 1) 'ty) (float tex-endy))
; First triangle edges
(setf (gl:glaref vertex-array offset 'e) (float (if (zerop i) 1 0)))
(setf (gl:glaref vertex-array (+ offset 1) 'e) (float 0))
(setf (gl:glaref vertex-array (+ offset 2) 'e) (float (if (zerop j) 1 0)))
;Seconde Triangle Edges
(setf (gl:glaref vertex-array (+ offset 3) 'e) (float 0))
(setf (gl:glaref vertex-array (+ offset 4) 'e) (float (if
(eql j (- y-size 1))
1 0)))
(setf (gl:glaref vertex-array (+ offset 5) 'e) (float (if
(eql i (- x-size 1))
1 0)))))))))
(defmethod render ((this 3d-square))
;;enable the correct arrays
(gl:enable-client-state :vertex-array)
(gl:enable-client-state :edge-flag-array)
(gl:enable-client-state :normal-array)
(gl:enable-client-state :texture-coord-array)
(print "two")
(gl:bind-gl-vertex-array (vertex-array this))
(format t "size = ~a~%" (slot-value this 'size))
(%gl:draw-arrays :triangles 0 (slot-value this 'size)))