Quoting Luís Oliveira luismbo@gmail.com:
You'll have to be more specific. If you're looking for ideas, see this thread: http://thread.gmane.org/gmane.lisp.cl-opengl.devel/185
I think I can better explain what I was asking now. I wasn't asking about what work to do, I was asking about how to go about making sure that work gets in where it's supposed to go.
In some projects, one emails patches directly to the maintainer, who takes over from there.
In some projects, one emails patches to the development list, and the maintainer takes it from there, but others might use rejected patches on their own.
In some projects, everyone is given access to source control, and just throws stuff in (a rather wild and wooly version of development, but it exists).
And that's aside from the process by which it's decided what paches go in or don't go in to official versions. Sometimes the maintainer decides, sometimes there's a committee, sometimes everyone just throws stuff in, etc.
I'd like to 'play nice', but 'nice' means different things in different places. I'd like to know what 'nice' means for cl-opengl.
For example, I've seen some patches submitted via this list, and I've seen you say 'thanks, I've put it in.'
I've done some work on one of the items suggested (that being Redbook examples), and I'd like to see them get put into the 'official' stuff (realizing, of course, that cl-opengl doesn't really have releases). That's why I posted checker.lisp to the list. So how do I go about getting into the darcs repository in a way that will keep everyone happy with me?
Yes, I've used a lot of text here, but the answer I got before (while useful) didn't answer the question I was asking. I hope that this is clearer.
Neil Gilmore raito@raito.com