On Wed, Jun 29, 2011 at 9:10 AM, Luís Oliveira luismbo@gmail.com wrote:
On Wed, Jun 29, 2011 at 2:56 PM, Simon Ortiz o.simon@gmail.com wrote:
For our first approach, I'll do a cl-opengl-es-1.1 system which will depend on cl-opengl as is. I'll write the CFFI definitions for the egl* functions by hand. I guess I'll define the fixed-point data type by hand too.
Yes, that's my suggestion.
If I understand correctly, EGL is something like glx/wgl/etc, and isn't actually part of OpenGL ES itself, so I'd probably lean towards a separate cl-egl system containing just the EGL parts. If ES 1.x only adds data types, I'd probably include them in the main cl-opengl for now. If there are conflicting function signatures or enums things would be more complicated... not sure what the best solution for that would be.
-b-