In open source software it can often seem that not many people are using what you are creating. So as one of the silent lurkers around these parts I just want to say thank-you. I have only recently got into common lisp and cl-opengl has given me a chance to have something FUN to put my efforts into. It can be hard to get enthused about some of the more esoteric sides of lisp, but when it goes into upping frame rates or making virtual explosions suddenly the reason for studying it seems obvious!
So aye, thanks for all your work, hopefully I'll have something playable soonish. Cheers Baggers
+1
On Mon, Jul 16, 2012 at 5:58 AM, Chris Bagley chris.bagley@gmail.com wrote:
In open source software it can often seem that not many people are using what you are creating. So as one of the silent lurkers around these parts I just want to say thank-you. I have only recently got into common lisp and cl-opengl has given me a chance to have something FUN to put my efforts into. It can be hard to get enthused about some of the more esoteric sides of lisp, but when it goes into upping frame rates or making virtual explosions suddenly the reason for studying it seems obvious!
So aye, thanks for all your work, hopefully I'll have something playable soonish. Cheers Baggers
cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://lists.common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel
On Mon, Jul 16, 2012 at 10:58 AM, Chris Bagley chris.bagley@gmail.com wrote:
So aye, thanks for all your work, hopefully I'll have something playable soonish.
Yay. Definitely tell us (and/or blog) about your game when that happens. :-)
cl-opengl-devel@common-lisp.net