[cl-opengl-devel] Nehe Tutorials

22 Sep
2006
22 Sep
'06
5:25 p.m.
Ok so I'm dumb. Although to be fair to me it was a single character wrong! (gl:depth-test :equal) != (gl:depth-test :lequal). I'm guessing that my code (with the :equal) would only have displayed overlapping objects if their depth was equal. That sounds very silly to me! On with the examples ... Cheers, Charlie
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Charlie Burrows