Last night, I put the code I've been toying with for a couple of months onto common-lisp.net (found at http://common-lisp.net/project/ply). Right now it is pretty bare-boned, but I hope to work ply up to a simple polygon mesh editor. Even it's current state, ply is a little more "in-depth" than some cl-glut-examples. I am still relatively new to Lisp and OpenGL so for those who have time to offer constructive criticism, please blast away.
thanks for your time
cl-opengl-devel@common-lisp.net