I was trying to translate the Nehe openGL example 6 to cl-opengl but I was having some trouble so I cut it down to a single quad with a texture. I'm sure there are many mistakes even in this small example. Could someone take a look at it and give me some pointers.
http://paste.lisp.org/display/61397
Thanks, charlieb
Hi Charlie,
I've only just glanced at it, but I think the problem might be you aren't defining Projection or Modelview matrices. You might need to check to see if the NeHe Basecode has these defined. Otherwise if you are on Linux, BuGLe works pretty nice for showing you what commands are sent to the OpenGL driver. It's saved me several times.
charlie mac
cl-opengl-devel@common-lisp.net