[cl-opengl-devel] texture coord array
![](https://secure.gravatar.com/avatar/c3b5421733f945252f71d573d4ba8e3b.jpg?s=120&d=mm&r=g)
Hello! On SBCL 1.0.9 (if it matters) I had to slightly edit EMIT-GL-ARRAY-BIND-CLAUSE, writing "%gl:tex-coord-pointer" instead of just "tex-coord-pointer", otherwise it complained at run-time that "CL-OPENGL::TEX-COORD-POINTER" was undefined. By the way, what's planned for quadrics and nurbs? CLOS classes with finalizers? Sincerely yours, Dmitri
![](https://secure.gravatar.com/avatar/326b108ffcc42f27628703b0c11ed239.jpg?s=120&d=mm&r=g)
Hello Dmitri, Dmitri Hrapof <hrapof@common-lisp.ru> writes:
On SBCL 1.0.9 (if it matters) I had to slightly edit EMIT-GL-ARRAY-BIND-CLAUSE, writing "%gl:tex-coord-pointer" instead of just "tex-coord-pointer", otherwise it complained at run-time that "CL-OPENGL::TEX-COORD-POINTER" was undefined.
Is this (still) happening in the cl-opengl-thomas branch? If so, can you send a patch? -- Luís Oliveira http://student.dei.uc.pt/~lmoliv/
participants (2)
-
Dmitri Hrapof
-
Luis Oliveira