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-#+cmu
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-(ext:file-comment "$Id: gl-test.lisp,v 1.2 2009/06/17 18:22:46 rtoy Rel $")
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-
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-(defpackage :gl-test
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- (:use :common-lisp :xlib)
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+(defpackage #:xlib-demo/gl-test
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+ (:use :common-lisp :xlib :xlib/gl)
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(:export "TEST" "CLX-TEST"))
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-(in-package :gl-test)
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+(in-package #:xlib-demo/gl-test)
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(defun test (function &key (host "localhost") (display 1) (width 200) (height 200))
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@@ -16,19 +13,19 @@ |
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(unwind-protect
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(progn
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;;; Inform the server about us.
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- (glx::client-info display)
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- (let* ((visual (glx:choose-visual screen '(:glx-rgba
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+ (xlib/glx::client-info display)
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+ (let* ((visual (xlib/glx:choose-visual screen '(:glx-rgba
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(:glx-red-size 1)
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(:glx-green-size 1)
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(:glx-blue-size 1)
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:glx-double-buffer)))
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- (colormap (create-colormap (glx:visual-id visual) root))
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+ (colormap (create-colormap (xlib/glx:visual-id visual) root))
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(window (create-window :parent root
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:x 10 :y 10 :width width :height height
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:class :input-output
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:background (screen-black-pixel screen)
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:border (screen-black-pixel screen)
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- :visual (glx:visual-id visual)
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+ :visual (xlib/glx:visual-id visual)
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:depth 24
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:colormap colormap
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:event-mask '(:structure-notify :exposure)))
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@@ -44,16 +41,16 @@ |
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:min-width width :min-height height
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:initial-state :normal)
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- (setf ctx (glx:create-context screen (glx:visual-id visual)))
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+ (setf ctx (xlib/glx:create-context screen (xlib/glx:visual-id visual)))
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(map-window window)
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- (glx:make-current window ctx)
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+ (xlib/glx:make-current window ctx)
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(funcall function display window)
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(unmap-window window)
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(free-gcontext gc)))
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- (when ctx (glx:destroy-context ctx))
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+ (when ctx (xlib/glx:destroy-context ctx))
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(close-display display))))
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@@ -62,76 +59,76 @@ |
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(defun no-floats (display window)
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(declare (ignore display window))
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- (gl:color-3s #x7fff #x7fff 0)
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- (gl:begin gl:+polygon+)
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- (gl:vertex-2s 0 0)
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- (gl:vertex-2s 1 0)
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- (gl:vertex-2s 1 1)
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- (gl:vertex-2s 0 1)
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- (gl:end)
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- (glx:swap-buffers)
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+ (color-3s #x7fff #x7fff 0)
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+ (begin +polygon+)
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+ (vertex-2s 0 0)
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+ (vertex-2s 1 0)
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+ (vertex-2s 1 1)
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+ (vertex-2s 0 1)
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+ (end)
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+ (xlib/glx:swap-buffers)
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(sleep 5))
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(defun anim (display window)
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(declare (ignore display window))
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- (gl:ortho 0.0d0 1.0d0 0.0d0 1.0d0 -1.0d0 1.0d0)
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- (gl:clear-color 0.0s0 0.0s0 0.0s0 0.0s0)
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- (gl:line-width 2.0s0)
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+ (ortho 0.0d0 1.0d0 0.0d0 1.0d0 -1.0d0 1.0d0)
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+ (clear-color 0.0s0 0.0s0 0.0s0 0.0s0)
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+ (line-width 2.0s0)
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(loop
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repeat 361
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for angle upfrom 0.0s0 by 1.0s0
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do (progn
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- (gl:clear gl:+color-buffer-bit+)
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- (gl:push-matrix)
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- (gl:translate-f 0.5s0 0.5s0 0.0s0)
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- (gl:rotate-f angle 0.0s0 0.0s0 1.0s0)
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- (gl:translate-f -0.5s0 -0.5s0 0.0s0)
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- (gl:begin gl:+polygon+ #-(and) gl:+line-loop+)
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- (gl:color-3ub 255 0 0)
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- (gl:vertex-2f 0.25s0 0.25s0)
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- (gl:color-3ub 0 255 0)
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- (gl:vertex-2f 0.75s0 0.25s0)
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- (gl:color-3ub 0 0 255)
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- (gl:vertex-2f 0.75s0 0.75s0)
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- (gl:color-3ub 255 255 255)
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- (gl:vertex-2f 0.25s0 0.75s0)
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- (gl:end)
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- (gl:pop-matrix)
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- (glx:swap-buffers)
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+ (clear +color-buffer-bit+)
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+ (push-matrix)
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+ (translate-f 0.5s0 0.5s0 0.0s0)
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+ (rotate-f angle 0.0s0 0.0s0 1.0s0)
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+ (translate-f -0.5s0 -0.5s0 0.0s0)
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+ (begin +polygon+ #-(and) +line-loop+)
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+ (color-3ub 255 0 0)
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+ (vertex-2f 0.25s0 0.25s0)
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+ (color-3ub 0 255 0)
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+ (vertex-2f 0.75s0 0.25s0)
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+ (color-3ub 0 0 255)
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+ (vertex-2f 0.75s0 0.75s0)
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+ (color-3ub 255 255 255)
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+ (vertex-2f 0.25s0 0.75s0)
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+ (end)
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+ (pop-matrix)
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+ (xlib/glx:swap-buffers)
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(sleep 0.02)))
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(sleep 3))
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(defun anim/list (display window)
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(declare (ignore display window))
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- (gl:ortho 0.0d0 1.0d0 0.0d0 1.0d0 -1.0d0 1.0d0)
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- (gl:clear-color 0.0s0 0.0s0 0.0s0 0.0s0)
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- (let ((list (gl:gen-lists 1)))
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- (gl:new-list list gl:+compile+)
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- (gl:begin gl:+polygon+)
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- (gl:color-3ub 255 0 0)
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- (gl:vertex-2f 0.25s0 0.25s0)
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- (gl:color-3ub 0 255 0)
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- (gl:vertex-2f 0.75s0 0.25s0)
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- (gl:color-3ub 0 0 255)
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- (gl:vertex-2f 0.75s0 0.75s0)
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- (gl:color-3ub 255 255 255)
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- (gl:vertex-2f 0.25s0 0.75s0)
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- (gl:end)
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- (glx:render)
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- (gl:end-list)
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+ (ortho 0.0d0 1.0d0 0.0d0 1.0d0 -1.0d0 1.0d0)
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+ (clear-color 0.0s0 0.0s0 0.0s0 0.0s0)
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+ (let ((list (gen-lists 1)))
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+ (new-list list +compile+)
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+ (begin +polygon+)
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+ (color-3ub 255 0 0)
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+ (vertex-2f 0.25s0 0.25s0)
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+ (color-3ub 0 255 0)
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+ (vertex-2f 0.75s0 0.25s0)
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+ (color-3ub 0 0 255)
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+ (vertex-2f 0.75s0 0.75s0)
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+ (color-3ub 255 255 255)
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+ (vertex-2f 0.25s0 0.75s0)
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+ (end)
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+ (xlib/glx:render)
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+ (end-list)
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(loop
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repeat 361
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for angle upfrom 0.0s0 by 1.0s0
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do (progn
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- (gl:clear gl:+color-buffer-bit+)
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- (gl:push-matrix)
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- (gl:rotate-f angle 0.0s0 0.0s0 1.0s0)
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- (gl:call-list list)
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- (gl:pop-matrix)
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- (glx:swap-buffers)
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+ (clear +color-buffer-bit+)
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+ (push-matrix)
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+ (rotate-f angle 0.0s0 0.0s0 1.0s0)
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+ (call-list list)
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+ (pop-matrix)
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+ (xlib/glx:swap-buffers)
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(sleep 0.02))))
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(sleep 3))
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@@ -148,101 +145,101 @@ |
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(r1 (/ (- outer-radius tooth-depth) 2.0s0))
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(r2 (/ (+ outer-radius tooth-depth) 2.0s0))
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(da (/ (* 2.0s0 +pi+) teeth 4.0s0)))
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- (gl:shade-model gl:+flat+)
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- (gl:normal-3f 0.0s0 0.0s0 1.0s0)
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+ (shade-model +flat+)
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+ (normal-3f 0.0s0 0.0s0 1.0s0)
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;; Front face.
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- (gl:begin gl:+quad-strip+)
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+ (begin +quad-strip+)
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(dotimes (i (1+ teeth))
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(let ((angle (/ (* i 2.0 +pi+) teeth)))
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(declare (type single-float angle))
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- (gl:vertex-3f (* r0 (cos angle))
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+ (vertex-3f (* r0 (cos angle))
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(* r0 (sin angle))
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(* width 0.5s0))
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- (gl:vertex-3f (* r1 (cos angle))
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+ (vertex-3f (* r1 (cos angle))
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(* r1 (sin angle))
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(* width 0.5s0))
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(when (< i teeth)
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- (gl:vertex-3f (* r0 (cos angle))
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+ (vertex-3f (* r0 (cos angle))
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(* r0 (sin angle))
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(* width 0.5s0))
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- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
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+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
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(* r1 (sin (+ angle (* 3 da))))
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(* width 0.5s0)))))
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- (gl:end)
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+ (end)
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;; Draw front sides of teeth.
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- (gl:begin gl:+quads+)
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+ (begin +quads+)
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(setf da (/ (* 2.0s0 +pi+) teeth 4.0s0))
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(dotimes (i teeth)
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(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
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(declare (type single-float angle))
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- (gl:vertex-3f (* r1 (cos angle))
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+ (vertex-3f (* r1 (cos angle))
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(* r1 (sin angle))
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(* width 0.5s0))
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- (gl:vertex-3f (* r2 (cos (+ angle da)))
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+ (vertex-3f (* r2 (cos (+ angle da)))
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(* r2 (sin (+ angle da)))
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(* width 0.5s0))
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- (gl:vertex-3f (* r2 (cos (+ angle (* 2 da))))
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+ (vertex-3f (* r2 (cos (+ angle (* 2 da))))
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(* r2 (sin (+ angle (* 2 da))))
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(* width 0.5s0))
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- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
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+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
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(* r1 (sin (+ angle (* 3 da))))
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(* width 0.5s0))))
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- (gl:end)
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+ (end)
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- (gl:normal-3f 0.0s0 0.0s0 -1.0s0)
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+ (normal-3f 0.0s0 0.0s0 -1.0s0)
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;; Draw back face.
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- (gl:begin gl:+quad-strip+)
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+ (begin +quad-strip+)
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(dotimes (i (1+ teeth))
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(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
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(declare (type single-float angle))
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- (gl:vertex-3f (* r1 (cos angle))
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+ (vertex-3f (* r1 (cos angle))
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(* r1 (sin angle))
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(* width -0.5s0))
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- (gl:vertex-3f (* r0 (cos angle))
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+ (vertex-3f (* r0 (cos angle))
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(* r0 (sin angle))
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(* width -0.5s0))
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(when (< i teeth)
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- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
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+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
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(* r1 (sin (+ angle (* 3 da))))
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(* width -0.5s0))
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- (gl:vertex-3f (* r0 (cos angle))
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+ (vertex-3f (* r0 (cos angle))
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210
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(* r0 (sin angle))
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211
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(* width 0.5s0)))))
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- (gl:end)
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+ (end)
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216
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213
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217
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214
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;; Draw back sides of teeth.
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218
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- (gl:begin gl:+quads+)
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+ (begin +quads+)
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216
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(setf da (/ (* 2.0s0 +pi+) teeth 4.0s0))
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217
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(dotimes (i teeth)
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221
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218
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(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
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(declare (type single-float angle))
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- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
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+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
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(* r1 (sin (+ angle (* 3 da))))
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225
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222
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(* width -0.5s0))
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- (gl:vertex-3f (* r2 (cos (+ angle (* 2 da))))
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+ (vertex-3f (* r2 (cos (+ angle (* 2 da))))
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224
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(* r2 (sin (+ angle (* 2 da))))
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225
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(* width -0.5s0))
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- (gl:vertex-3f (* r2 (cos (+ angle da)))
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+ (vertex-3f (* r2 (cos (+ angle da)))
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227
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(* r2 (sin (+ angle da)))
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231
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228
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(* width -0.5s0))
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- (gl:vertex-3f (* r1 (cos angle))
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+ (vertex-3f (* r1 (cos angle))
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230
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(* r1 (sin angle))
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234
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231
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(* width -0.5s0))))
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- (gl:end)
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+ (end)
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236
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233
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237
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234
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;; Draw outward faces of teeth.
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238
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- (gl:begin gl:+quad-strip+)
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235
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+ (begin +quad-strip+)
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239
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236
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(dotimes (i teeth)
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240
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237
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(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
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241
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238
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(declare (type single-float angle))
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242
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- (gl:vertex-3f (* r1 (cos angle))
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239
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+ (vertex-3f (* r1 (cos angle))
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243
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240
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(* r1 (sin angle))
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(* width 0.5s0))
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- (gl:vertex-3f (* r1 (cos angle))
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+ (vertex-3f (* r1 (cos angle))
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(* r1 (sin angle))
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(* width -0.5s0))
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(let* ((u (- (* r2 (cos (+ angle da))) (* r1 (cos angle))))
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@@ -250,118 +247,118 @@ |
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(len (sqrt (+ (* u u) (* v v)))))
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(setf u (/ u len)
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v (/ v len))
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- (gl:normal-3f v u 0.0s0)
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+ (normal-3f v u 0.0s0)
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+ (vertex-3f (* r2 (cos (+ angle da)))
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(* r2 (sin (+ angle da)))
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(* width 0.5s0))
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- (gl:vertex-3f (* r2 (cos (+ angle da)))
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+ (vertex-3f (* r2 (cos (+ angle da)))
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(* r2 (sin (+ angle da)))
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(* width -0.5s0))
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- (gl:normal-3f (cos angle) (sin angle) 0.0s0)
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- (gl:vertex-3f (* r2 (cos (+ angle (* 2 da))))
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+ (normal-3f (cos angle) (sin angle) 0.0s0)
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+ (vertex-3f (* r2 (cos (+ angle (* 2 da))))
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(* r2 (sin (+ angle (* 2 da))))
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(* width 0.5s0))
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- (gl:vertex-3f (* r2 (cos (+ angle (* 2 da))))
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+ (vertex-3f (* r2 (cos (+ angle (* 2 da))))
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(* r2 (sin (+ angle (* 2 da))))
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(* width -0.5s0))
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(setf u (- (* r1 (cos (+ angle (* 3 da)))) (* r2 (cos (+ angle (* 2 da)))))
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v (- (* r1 (sin (+ angle (* 3 da)))) (* r2 (sin (+ angle (* 2 da))))))
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- (gl:normal-3f v (- u) 0.0s0)
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- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
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+ (normal-3f v (- u) 0.0s0)
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+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
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(* r1 (sin (+ angle (* 3 da))))
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(* width 0.5s0))
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- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
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+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
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(* r1 (sin (+ angle (* 3 da))))
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(* width -0.5s0))
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- (gl:normal-3f (cos angle) (sin angle) 0.0s0))))
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+ (normal-3f (cos angle) (sin angle) 0.0s0))))
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- (gl:vertex-3f (* r1 (cos 0)) (* r1 (sin 0)) (* width 0.5s0))
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- (gl:vertex-3f (* r1 (cos 0)) (* r1 (sin 0)) (* width -0.5s0))
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+ (vertex-3f (* r1 (cos 0)) (* r1 (sin 0)) (* width 0.5s0))
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+ (vertex-3f (* r1 (cos 0)) (* r1 (sin 0)) (* width -0.5s0))
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- (gl:end)
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+ (end)
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- (gl:shade-model gl:+smooth+)
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+ (shade-model +smooth+)
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;; Draw inside radius cylinder.
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- (gl:begin gl:+quad-strip+)
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+ (begin +quad-strip+)
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(dotimes (i (1+ teeth))
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(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
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(declare (type single-float angle))
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- (gl:normal-3f (- (cos angle)) (- (sin angle)) 0.0s0)
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- (gl:vertex-3f (* r0 (cos angle)) (* r0 (sin angle)) (* width -0.5s0))
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- (gl:vertex-3f (* r0 (cos angle)) (* r0 (sin angle)) (* width 0.5s0))))
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- (gl:end)))
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+ (normal-3f (- (cos angle)) (- (sin angle)) 0.0s0)
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+ (vertex-3f (* r0 (cos angle)) (* r0 (sin angle)) (* width -0.5s0))
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+ (vertex-3f (* r0 (cos angle)) (* r0 (sin angle)) (* width 0.5s0))))
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+ (end)))
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(defun draw (gear-1 gear-2 gear-3 view-rotx view-roty view-rotz angle)
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- (gl:clear (logior gl:+color-buffer-bit+ gl:+depth-buffer-bit+))
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+ (clear (logior +color-buffer-bit+ +depth-buffer-bit+))
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- (gl:push-matrix)
|
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|
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- (gl:rotate-f view-rotx 1.0s0 0.0s0 0.0s0)
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- (gl:rotate-f view-roty 0.0s0 1.0s0 0.0s0)
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- (gl:rotate-f view-rotz 0.0s0 0.0s0 1.0s0)
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+ (push-matrix)
|
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+ (rotate-f view-rotx 1.0s0 0.0s0 0.0s0)
|
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+ (rotate-f view-roty 0.0s0 1.0s0 0.0s0)
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+ (rotate-f view-rotz 0.0s0 0.0s0 1.0s0)
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|
300
|
|
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|
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- (gl:push-matrix)
|
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|
|
- (gl:translate-f -3.0s0 -2.0s0 0.0s0)
|
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|
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- (gl:rotate-f angle 0.0s0 0.0s0 1.0s0)
|
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- (gl:call-list gear-1)
|
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- (gl:pop-matrix)
|
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+ (push-matrix)
|
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302
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+ (translate-f -3.0s0 -2.0s0 0.0s0)
|
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+ (rotate-f angle 0.0s0 0.0s0 1.0s0)
|
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|
+ (call-list gear-1)
|
|
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|
+ (pop-matrix)
|
309
|
306
|
|
310
|
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- (gl:push-matrix)
|
311
|
|
- (gl:translate-f 3.1s0 -2.0s0 0.0s0)
|
312
|
|
- (gl:rotate-f (- (* angle -2.0s0) 9.0s0) 0.0s0 0.0s0 1.0s0)
|
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|
|
- (gl:call-list gear-2)
|
314
|
|
- (gl:pop-matrix)
|
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307
|
+ (push-matrix)
|
|
308
|
+ (translate-f 3.1s0 -2.0s0 0.0s0)
|
|
309
|
+ (rotate-f (- (* angle -2.0s0) 9.0s0) 0.0s0 0.0s0 1.0s0)
|
|
310
|
+ (call-list gear-2)
|
|
311
|
+ (pop-matrix)
|
315
|
312
|
|
316
|
|
- (gl:push-matrix)
|
317
|
|
- (gl:translate-f -3.1s0 4.2s0 0.0s0)
|
318
|
|
- (gl:rotate-f (- (* angle -2.s0) 25.0s0) 0.0s0 0.0s0 1.0s0)
|
319
|
|
- (gl:call-list gear-3)
|
320
|
|
- (gl:pop-matrix)
|
|
313
|
+ (push-matrix)
|
|
314
|
+ (translate-f -3.1s0 4.2s0 0.0s0)
|
|
315
|
+ (rotate-f (- (* angle -2.s0) 25.0s0) 0.0s0 0.0s0 1.0s0)
|
|
316
|
+ (call-list gear-3)
|
|
317
|
+ (pop-matrix)
|
321
|
318
|
|
322
|
|
- (gl:pop-matrix))
|
|
319
|
+ (pop-matrix))
|
323
|
320
|
|
324
|
321
|
|
325
|
322
|
(defun reshape (width height)
|
326
|
|
- (gl:viewport 0 0 width height)
|
|
323
|
+ (viewport 0 0 width height)
|
327
|
324
|
(let ((h (coerce (/ height width) 'double-float)))
|
328
|
|
- (gl:matrix-mode gl:+projection+)
|
329
|
|
- (gl:load-identity)
|
330
|
|
- (gl:frustum -1.0d0 1.0d0 (- h) h 5.0d0 60.0d0))
|
|
325
|
+ (matrix-mode +projection+)
|
|
326
|
+ (load-identity)
|
|
327
|
+ (frustum -1.0d0 1.0d0 (- h) h 5.0d0 60.0d0))
|
331
|
328
|
|
332
|
|
- (gl:matrix-mode gl:+modelview+)
|
333
|
|
- (gl:load-identity)
|
334
|
|
- (gl:translate-f 0.0s0 0.0s0 -40.0s0))
|
|
329
|
+ (matrix-mode +modelview+)
|
|
330
|
+ (load-identity)
|
|
331
|
+ (translate-f 0.0s0 0.0s0 -40.0s0))
|
335
|
332
|
|
336
|
333
|
|
337
|
334
|
(defun init ()
|
338
|
335
|
(let (gear-1 gear-2 gear-3)
|
339
|
|
- ;;(gl:light-fv gl:+light0+ gl:+position+ '(5.0s0 5.0s0 10.0s0 0.0s0))
|
340
|
|
- ;;(gl:enable gl:+cull-face+)
|
341
|
|
- ;;(gl:enable gl:+lighting+)
|
342
|
|
- ;;(gl:enable gl:+light0+)
|
343
|
|
- ;;(gl:enable gl:+depth-test+)
|
|
336
|
+ ;;(light-fv +light0+ +position+ '(5.0s0 5.0s0 10.0s0 0.0s0))
|
|
337
|
+ ;;(enable +cull-face+)
|
|
338
|
+ ;;(enable +lighting+)
|
|
339
|
+ ;;(enable +light0+)
|
|
340
|
+ ;;(enable +depth-test+)
|
344
|
341
|
|
345
|
342
|
;; Make the gears.
|
346
|
|
- (setf gear-1 (gl:gen-lists 1))
|
347
|
|
- (gl:new-list gear-1 gl:+compile+)
|
348
|
|
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
|
|
343
|
+ (setf gear-1 (gen-lists 1))
|
|
344
|
+ (new-list gear-1 +compile+)
|
|
345
|
+ (material-fv +front+ +ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
|
349
|
346
|
(gear 1.0s0 4.0s0 1.0s0 20 0.7s0)
|
350
|
|
- (gl:end-list)
|
|
347
|
+ (end-list)
|
351
|
348
|
|
352
|
|
- (setf gear-2 (gl:gen-lists 1))
|
353
|
|
- (gl:new-list gear-2 gl:+compile+)
|
354
|
|
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.0s0 0.8s0 0.2s0 1.0s0))
|
|
349
|
+ (setf gear-2 (gen-lists 1))
|
|
350
|
+ (new-list gear-2 +compile+)
|
|
351
|
+ (material-fv +front+ +ambient-and-diffuse+ '(0.0s0 0.8s0 0.2s0 1.0s0))
|
355
|
352
|
(gear 0.5s0 2.0s0 2.0s0 10 0.7s0)
|
356
|
|
- (gl:end-list)
|
|
353
|
+ (end-list)
|
357
|
354
|
|
358
|
|
- (setf gear-3 (gl:gen-lists 1))
|
359
|
|
- (gl:new-list gear-3 gl:+compile+)
|
360
|
|
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.2s0 0.2s0 1.0s0 1.0s0))
|
|
355
|
+ (setf gear-3 (gen-lists 1))
|
|
356
|
+ (new-list gear-3 +compile+)
|
|
357
|
+ (material-fv +front+ +ambient-and-diffuse+ '(0.2s0 0.2s0 1.0s0 1.0s0))
|
361
|
358
|
(gear 1.3s0 2.0s0 0.5s0 10 0.7s0)
|
362
|
|
- (gl:end-list)
|
|
359
|
+ (end-list)
|
363
|
360
|
|
364
|
|
- ;;(gl:enable gl:+normalize+)
|
|
361
|
+ ;;(enable +normalize+)
|
365
|
362
|
|
366
|
363
|
(values gear-1 gear-2 gear-3)))
|
367
|
364
|
|
... |
... |
@@ -369,31 +366,31 @@ |
369
|
366
|
(defun gears* (display window)
|
370
|
367
|
(declare (ignore display window))
|
371
|
368
|
|
372
|
|
- (gl:enable gl:+cull-face+)
|
373
|
|
- (gl:enable gl:+lighting+)
|
374
|
|
- (gl:enable gl:+light0+)
|
375
|
|
- (gl:enable gl:+normalize+)
|
376
|
|
- (gl:enable gl:+depth-test+)
|
|
369
|
+ (enable +cull-face+)
|
|
370
|
+ (enable +lighting+)
|
|
371
|
+ (enable +light0+)
|
|
372
|
+ (enable +normalize+)
|
|
373
|
+ (enable +depth-test+)
|
377
|
374
|
|
378
|
375
|
(reshape 300 300)
|
379
|
376
|
|
380
|
|
- ;;(gl:light-fv gl:+light0+ gl:+position+ #(5.0s0 5.0s0 10.0s0 0.0s0))
|
|
377
|
+ ;;(light-fv +light0+ +position+ #(5.0s0 5.0s0 10.0s0 0.0s0))
|
381
|
378
|
|
382
|
379
|
(let (list)
|
383
|
380
|
(declare (ignore list))
|
384
|
381
|
#-(and)
|
385
|
382
|
(progn
|
386
|
|
- (setf list (gl:gen-lists 1))
|
387
|
|
- (gl:new-list list gl:+compile+)
|
388
|
|
- ;;(gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
|
|
383
|
+ (setf list (gen-lists 1))
|
|
384
|
+ (new-list list +compile+)
|
|
385
|
+ ;;(material-fv +front+ +ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
|
389
|
386
|
(gear 1.0s0 4.0s0 1.0s0 20 0.7s0)
|
390
|
|
- (glx:render)
|
391
|
|
- (gl:end-list))
|
|
387
|
+ (xlib/glx:render)
|
|
388
|
+ (end-list))
|
392
|
389
|
|
393
|
390
|
|
394
|
391
|
(loop
|
395
|
392
|
;;for angle from 0.0s0 below 361.0s0 by 1.0s0
|
396
|
|
- with angle single-float = 0.0s0
|
|
393
|
+ with angle of-type single-float = 0.0s0
|
397
|
394
|
with dt = 0.004s0
|
398
|
395
|
repeat 2500
|
399
|
396
|
do (progn
|
... |
... |
@@ -402,39 +399,39 @@ |
402
|
399
|
(when (< 3600.0s0 angle)
|
403
|
400
|
(decf angle 3600.0s0))
|
404
|
401
|
|
405
|
|
- (gl:clear (logior gl:+color-buffer-bit+ gl:+depth-buffer-bit+))
|
|
402
|
+ (clear (logior +color-buffer-bit+ +depth-buffer-bit+))
|
406
|
403
|
|
407
|
|
- (gl:push-matrix)
|
408
|
|
- (gl:rotate-f 20.0s0 0.0s0 1.0s0 0.0s0)
|
|
404
|
+ (push-matrix)
|
|
405
|
+ (rotate-f 20.0s0 0.0s0 1.0s0 0.0s0)
|
409
|
406
|
|
410
|
407
|
|
411
|
|
- (gl:push-matrix)
|
412
|
|
- (gl:translate-f -3.0s0 -2.0s0 0.0s0)
|
413
|
|
- (gl:rotate-f angle 0.0s0 0.0s0 1.0s0)
|
414
|
|
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
|
|
408
|
+ (push-matrix)
|
|
409
|
+ (translate-f -3.0s0 -2.0s0 0.0s0)
|
|
410
|
+ (rotate-f angle 0.0s0 0.0s0 1.0s0)
|
|
411
|
+ (material-fv +front+ +ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
|
415
|
412
|
(gear 1.0s0 4.0s0 1.0s0 20 0.7s0)
|
416
|
|
- (gl:pop-matrix)
|
|
413
|
+ (pop-matrix)
|
417
|
414
|
|
418
|
415
|
|
419
|
|
- (gl:push-matrix)
|
420
|
|
- (gl:translate-f 3.1s0 -2.0s0 0.0s0)
|
421
|
|
- (gl:rotate-f (- (* angle -2.0s0) 9.0s0) 0.0s0 0.0s0 1.0s0)
|
422
|
|
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.0s0 0.8s0 0.2s0 1.0s0))
|
|
416
|
+ (push-matrix)
|
|
417
|
+ (translate-f 3.1s0 -2.0s0 0.0s0)
|
|
418
|
+ (rotate-f (- (* angle -2.0s0) 9.0s0) 0.0s0 0.0s0 1.0s0)
|
|
419
|
+ (material-fv +front+ +ambient-and-diffuse+ '(0.0s0 0.8s0 0.2s0 1.0s0))
|
423
|
420
|
(gear 0.5s0 2.0s0 2.0s0 10 0.7s0)
|
424
|
|
- (gl:pop-matrix)
|
|
421
|
+ (pop-matrix)
|
425
|
422
|
|
426
|
423
|
|
427
|
|
- (gl:push-matrix)
|
428
|
|
- (gl:translate-f -3.1s0 4.2s0 0.0s0)
|
429
|
|
- (gl:rotate-f (- (* angle -2.s0) 25.0s0) 0.0s0 0.0s0 1.0s0)
|
430
|
|
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.2s0 0.2s0 1.0s0 1.0s0))
|
|
424
|
+ (push-matrix)
|
|
425
|
+ (translate-f -3.1s0 4.2s0 0.0s0)
|
|
426
|
+ (rotate-f (- (* angle -2.s0) 25.0s0) 0.0s0 0.0s0 1.0s0)
|
|
427
|
+ (material-fv +front+ +ambient-and-diffuse+ '(0.2s0 0.2s0 1.0s0 1.0s0))
|
431
|
428
|
(gear 1.3s0 2.0s0 0.5s0 10 0.7s0)
|
432
|
|
- (gl:pop-matrix)
|
|
429
|
+ (pop-matrix)
|
433
|
430
|
|
434
|
431
|
|
435
|
|
- (gl:pop-matrix)
|
|
432
|
+ (pop-matrix)
|
436
|
433
|
|
437
|
|
- (glx:swap-buffers)
|
|
434
|
+ (xlib/glx:swap-buffers)
|
438
|
435
|
;;(sleep 0.025)
|
439
|
436
|
)))
|
440
|
437
|
|
... |
... |
@@ -472,7 +469,7 @@ |
472
|
469
|
(decf angle 3600.0s0))
|
473
|
470
|
|
474
|
471
|
(draw gear-1 gear-2 gear-3 view-rotx view-roty view-rotz angle)
|
475
|
|
- (glx:swap-buffers)
|
|
472
|
+ (xlib/glx:swap-buffers)
|
476
|
473
|
|
477
|
474
|
(incf frames)
|
478
|
475
|
|