I'm interested how to marshall it explicitly. Not that I need it now but knowing how it works can increase my confidence that CommonQt can do most things that the C++ version can do. Since our main application is 3D, it's possible that the project (that are currently developed with CommonQt) will also need to use OpenGL.

On Thu, Sep 12, 2013 at 9:51 PM, Stas Boukarev <stassats@gmail.com> wrote:
Rujia Liu <rujia.liu@gmail.com> writes:

> On Thu, Sep 12, 2013 at 3:31 AM, Stas Boukarev <stassats@gmail.com> wrote:
Template classes are problematic, there's no meta information like with
QObject, so it has to be marshalled explicitly, i.e. converted to a
vector, and then converted back, which may not be the most efficient
thing to do. There's currently no QVector<QPoint> marshalling, but it
can be added if needed.

P.S. For ordinary classes (#_<< x y z) works.
--
With best regards, Stas.