Rujia Liu rujia.liu@gmail.com writes:
I'm interested how to marshall it explicitly. Not that I need it now but knowing how it works can increase my confidence that CommonQt can do most things that the C++ version can do. Since our main application is 3D, it's possible that the project (that are currently developed with CommonQt) will also need to use OpenGL.
It requires changes to commonqt, some people already have managed to add support for QVector<QPoint>: https://github.com/7max/commonqt/commit/0c2bf73813924e8f340d5199ac97d3d504de...
I haven't had the chance to integrate it yet.