Flanged teh source code around a bit so compilation was happier (can't believe
I missed that, must've happened since last check-in...).
Added a 3D camera to the 3D component. So far, only world-to-camera has been
coded, but with any luck, there should be a full suite of world-to-camera,
camera-to-screen and world-to-screen by tomorrow morning. I may even have
managed to add code to move and turn a 3D camera (it's not entirely obvious
what it means to turn a 6DOF camera by a specific angle, but I'm thinking
"turn around the Z axis of the camera coordinate system" to be as close as
possible to the way the current camera works).
//Ingvar