Hi,
Firstly, many thanks for creating a functional win32 gui toolkit!
I am trying to use opengl with a graphic-forms window. So far this has
involved creating a new window style, and adding some initialisation code
once the window has been created. So far so good.
To actually draw anything, a wglCreateContext call is required to create a
context, which must be made current with wglMakeCurrent before gl
functions are called.
Where would be a good place to store this window specific context, and its
destructor function, so that it can be accessed in the paint/resize
events, etc? I suppose the graphics-context might be an option, though
replacing it with an opengl-context might be better which would entail
selecting the correct type of context in the proceess-message methods.
Any guidance/thoughts you could give would be gratefully received.
Regards,
Hugo
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