Hi there,
First of all, good job on LIFP!
Just thought I'd announce a similar project that I'm working on entitled "e-ZIL", providing an Emacs Lisp layer for the composition of Interactive Fiction. I actually utilise Inform, so e-ZIL is something of a meta-language / pre-processor.
I've been working on it on and off for quite a while now and shall be releasing 0.1 at the start of October. Check out
for more information: screenshots, documentation, blurbs, etc. Perhaps we can pool some ideas in the near future?
All the best, Marc
m> Hi there,
m> First of all, good job on LIFP!
m> Just thought I'd announce a similar project that I'm working on m> entitled "e-ZIL", providing an Emacs Lisp layer for the composition of m> Interactive Fiction. I actually utilise Inform, so e-ZIL is something m> of a meta-language / pre-processor.
m> I've been working on it on and off for quite a while now and shall be m> releasing 0.1 at the start of October. Check out
m> for more information: screenshots, documentation, blurbs, etc. Perhaps m> we can pool some ideas in the near future?
This is very interesting. Compiling to Inform allows for the creation of z-code file while my system cannot do this. This solves problems with parser, undo, saving, etc.: practically everything. I haven't been working on LIFP lately - still need to find time to finish Advent port and release an updated version (which is much better than 0.1). Then the goal was to compile library and game files into one "lifpball" and also implement savefiles. But between your project and Inform 7 it will be very tough to find a niche!