Hi guys - my expo game is coming along nicely, but I'd like to compile a binary. In my main.lisp file the code that starts everything looks like this:
; above is a bunch of opengl functions for the game
(defun main ()
(glut:display-window (make-instance 'my-window)))
(load "main.lisp");
(sb-ext:save-lisp-and-die "bourtange" :executable t :toplevel 'main)
[undoing binding stack and other enclosing state... done]
[saving current Lisp image into bourtange:
scanning space for lutexes...
writing 6416 bytes from the read-only space at 0x20000000
scanning space for lutexes...
writing 8032 bytes from the static space at 0x20100000
scanning space for lutexes...
fatal error encountered in SBCL pid 19099(tid 140735077362720):
no size function for object at 0x003f1be0 (widetag 0xe0)