Progress report #1 I've some of the basics of my game set up at this point:
* 2d faked isometric view * sprite rendering * basic player control (moving, firing, weapons selection) * collision detections and explosions
1. Code: http://github.com/netguy204/1MonthLispGame 2. Screenshots: http://wiki.github.com/netguy204/1MonthLispGame/ 3. Latest build: http://github.com/downloads/netguy204/1MonthLispGame/Milestone9.jar
Now the more detailed gameplay is starting to materialize in my head. I'm working on adding barriers and other interacting entities to the map and trying to figure out how to make the game feel really competitive while keeping the simplicity of a turn based style.