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On 11/28/2009 09:39 AM, Brandon Edens wrote:
Hi David...
On Sat, 2009-11-28 at 06:03 -0500, David O'Toole wrote:
Hey out there,
- FLGC09 (the Friendly Lisp Games Competition) is going on now.
Compo guidelines at:
http://lispgamesdev.blogspot.com/2009/11/lisp-games-compo.html
These guidelines are just what I threw together, and are totally open to discussion and debate. Comments and criticisms welcome.
Pretty cool. I'm busy learning OpenGL via the Superbible while porting the exercises to Common Lisp w/ cl-opengl (have to look at lispbuilder +opengl now).
I didn't know you were formerly part of irrational games / 2k. I just finished playing Bioshock the other day. That was quite good. Too bad the PS3 port didn't come out until a year after the game was released.
I'd like to use the mailing list to post compo entries and discuss each entry in its own thread. I think this will help keep things organized and allow us to maintain a record of the compo.
Feel free... We have 21 members. I just moderated Josh for what I believe was possibly robot spam in that earlier message this morning? Josh send me private email if you feel this was in error.
- There are at least four different lisp game engines projects
going on, which is good for developer choice.
Need good SDL bindings... I'm going to have to go and pull down lispbuilder and check it out. I'd installed cl-sdl but didn't get a chance to touch it yet. Project looked dead when I inspected it yesterday.
I used pygame for my jukebox user interface but then got bogged down trying to get python-ogre functioning under Ubuntu. Would've been nice had that stuff been more put together. It seems like C++ bindings are always a problem regardless of the language.
And besides LISPBUILDER related stuff, there is also UID and Squirl
Got links for UID and Squirl ?
going on. It would be interesting to try to put together a complete map of the lisp gaming community, and hopefully get all of them to join this list.
Curious too. We need more batteries (to borrow from Python's parlance). I'm still working on my cl-rst and cl-yaml implementations. More of an urge to get them done knowing that others are out and about possibly needing these things.
- Welcome new members, please introduce yourselves and your
projects, if any...
I'm alive. Brandon Edens working at http://as220.org/ in Providence RI...
Brandon
lisp-game-dev mailing list lisp-game-dev@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
....What robot spam? I was introducing myself >:|
The links to UID and SquirL are there.
- -sykopomp