On Mon, Mar 14, 2011 at 8:30 AM, David Griffiths
<dave@pawfal.org> wrote:
Hi all,
I'm making games with lisp, and have been lurking here for a while and
thought I should probably say hello.
I'm one of the authors of fluxus, a scheme (racket lang) based 3D game
engine for rapid prototyping and livecoding:
http://www.pawfal.org/fluxus/
I've used it to create a lot of stuff, this is probably one of the more
complex projects I've done:
http://www.pawfal.org/dave/index.cgi?Projects/Plant%20Eyes
Last year I worked on a facebook game called "Naked on Pluto" (a
critical art-game about social networking) where we wrote all the server
code in scheme: http://naked-on-pluto.net/
And more recently I've been working with clojure for another online
game, a critical take on FarmVille involving permaculture - a bit of
info on that here: http://www.pawfal.org/dave/blog/
My background is in the games industry, and I now enjoy the benefits of
functional programming and lisp macros for games dev while fondly
remembering all the headaches that statefulness caused when working with
thousands of C++ classes.
cheers,
dave
Hi David and welcome to the list :)
I'm really interested in your plant eyes project here.
I've been toying with some plant growing idea for a while now and I'd really like
to have a look at your code & ideas for this.
Unfortunately the source code link on you page seems to be broken.
Is there any other place where I can have a look at this?