Here's the day 3 video. I've added collision detection (so the enemies can actually be shot down), and some basic AI behavior (the enemies dodge bullets).
Enjoy :-)
http://screencast.com/t/YjkzNzA1ZjYt
On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter < elliottslaughter@gmail.com> wrote:
I worked for a couple hours today and got the basics set up. The enemy doesn't move, and the bullets can't actually hit it, but hey, if you aren't embarrassed by your version 1, then you released to late, right? ;-)
Anyway, here's a 10-second screencast of the game so far:
http://screencast.com/t/NzRlMTBkYjU
On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter < elliottslaughter@gmail.com> wrote:
Hi everyone,
I intend to start my competition entry on Monday. The game idea is a scrolling shooter game reminiscent of Raptor [1], an old DOS game.
The game is be implemented in Common Lisp, based on my Blackthorn game engine [2]. Blackthorn itself uses Lispbuilder and CL-OpenGL for graphics. The engine is currently pre-alpha quality, but should be sufficient for a basic game. At any rate, if I spend some time fixing engine rather than game related issues, I believe the time will be well spent.
The game is intended to run on Windows, Mac OS X, and Linux. (Basically, any PC platform that supports SDL.) I am also interested in getting the game to run on some sort of a mobile platform, but suspect I won't have time to look into that in only a week. Currently my best lead is ECL on the iPhone, but I haven't gotten the last known working build to compile on my system yet.
I look forward to sending out further updates as development progresses.
[1] http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows [2] http://code.google.com/p/blackthorn-engine/
-- Elliott Slaughter
"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay
-- Elliott Slaughter
"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay