Sorry, I accidentally deleted the video. After some frustration with encodings, I switched to a different video capture method, so hopefully the following link works for you:

http://www.screentoaster.com/watch/stVkNXRkJIR19eQF5ZWltcXl5W/flgc_day_3

If not then I can try uploading to YouTube...

On Thu, Dec 17, 2009 at 3:33 AM, Aad Versteden <madnificent@gmail.com> wrote:
Hello,


The URL for this screencast gives me a 404. Care to upload it again?


Cheers,

mad

On Wed, 2009-12-16 at 18:46 -0800, Elliott Slaughter wrote:
> Here's the day 3 video. I've added collision detection (so the enemies
> can actually be shot down), and some basic AI behavior (the enemies
> dodge bullets).
>
>
> Enjoy :-)
>
>
> http://screencast.com/t/YjkzNzA1ZjYt
>
> On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter
> <elliottslaughter@gmail.com> wrote:
>         I worked for a couple hours today and got the basics set up.
>         The enemy doesn't move, and the bullets can't actually hit it,
>         but hey, if you aren't embarrassed by your version 1, then you
>         released to late, right? ;-)
>
>
>         Anyway, here's a 10-second screencast of the game so far:
>
>
>         http://screencast.com/t/NzRlMTBkYjU
>
>         On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter
>         <elliottslaughter@gmail.com> wrote:
>
>
>                 Hi everyone,
>
>
>                 I intend to start my competition entry on Monday. The
>                 game idea is a scrolling shooter game reminiscent
>                 of Raptor [1], an old DOS game.
>
>
>                 The game is be implemented in Common Lisp, based on my
>                 Blackthorn game engine [2]. Blackthorn itself uses
>                 Lispbuilder and CL-OpenGL for graphics. The engine is
>                 currently pre-alpha quality, but should be sufficient
>                 for a basic game. At any rate, if I spend some time
>                 fixing engine rather than game related issues, I
>                 believe the time will be well spent.
>
>
>                 The game is intended to run on Windows, Mac OS X, and
>                 Linux. (Basically, any PC platform that supports SDL.)
>                 I am also interested in getting the game to run on
>                 some sort of a mobile platform, but suspect I won't
>                 have time to look into that in only a week. Currently
>                 my best lead is ECL on the iPhone, but I haven't
>                 gotten the last known working build to compile on my
>                 system yet.
>
>
>                 I look forward to sending out further updates as
>                 development progresses.
>
>
>                 [1] http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
>                 [2] http://code.google.com/p/blackthorn-engine/
>
>
>                 --
>                 Elliott Slaughter
>
>                 "Don't worry about what anybody else is going to do.
>                 The best way to predict the future is to invent it." -
>                 Alan Kay
>
>
>
>
>
>         --
>         Elliott Slaughter
>
>         "Don't worry about what anybody else is going to do. The best
>         way to predict the future is to invent it." - Alan Kay
>
>
>
>
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do. The best way to
> predict the future is to invent it." - Alan Kay
>
> _______________________________________________
> lisp-game-dev mailing list
> lisp-game-dev@common-lisp.net
> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev


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--
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay