Sorry, I accidentally deleted the video. After some frustration with encodings, I switched to a different video capture method, so hopefully the following link works for you:
http://www.screentoaster.com/watch/stVkNXRkJIR19eQF5ZWltcXl5W/flgc_day_3
If not then I can try uploading to YouTube...
Hello,
The URL for this screencast gives me a 404. Care to upload it again?
Cheers,
mad
On Wed, 2009-12-16 at 18:46 -0800, Elliott Slaughter wrote:
> Here's the day 3 video. I've added collision detection (so the enemies
> can actually be shot down), and some basic AI behavior (the enemies
> dodge bullets).
>
>
> Enjoy :-)
>
>
> http://screencast.com/t/YjkzNzA1ZjYt
>
> On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter
> <elliottslaughter@gmail.com> wrote:
> I worked for a couple hours today and got the basics set up.
> The enemy doesn't move, and the bullets can't actually hit it,
> but hey, if you aren't embarrassed by your version 1, then you
> released to late, right? ;-)
>
>
> Anyway, here's a 10-second screencast of the game so far:
>
>
> http://screencast.com/t/NzRlMTBkYjU
>
> On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter
> <elliottslaughter@gmail.com> wrote:
>
>
> Hi everyone,
>
>
> I intend to start my competition entry on Monday. The
> game idea is a scrolling shooter game reminiscent
> of Raptor [1], an old DOS game.
>
>
> The game is be implemented in Common Lisp, based on my
> Blackthorn game engine [2]. Blackthorn itself uses
> Lispbuilder and CL-OpenGL for graphics. The engine is
> currently pre-alpha quality, but should be sufficient
> for a basic game. At any rate, if I spend some time
> fixing engine rather than game related issues, I
> believe the time will be well spent.
>
>
> The game is intended to run on Windows, Mac OS X, and
> Linux. (Basically, any PC platform that supports SDL.)
> I am also interested in getting the game to run on
> some sort of a mobile platform, but suspect I won't
> have time to look into that in only a week. Currently
> my best lead is ECL on the iPhone, but I haven't
> gotten the last known working build to compile on my
> system yet.
>
>
> I look forward to sending out further updates as
> development progresses.
>
>
> [1] http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
> [2] http://code.google.com/p/blackthorn-engine/
>
>
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do.
> The best way to predict the future is to invent it." -
> Alan Kay
>
>
>
>
>
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do. The best
> way to predict the future is to invent it." - Alan Kay
>
>
>
>
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do. The best way to
> predict the future is to invent it." - Alan Kay
>
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> lisp-game-dev@common-lisp.net
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