On Sat, Nov 28, 2009 at 7:39 AM, Brandon Edens <brandon@as220.org> wrote:
> 2. There are at least four different lisp game engines projects going
> on, which is good for developer choice.
>
>  http://code.google.com/p/lispbuilder/wiki/Community

Need good SDL bindings... I'm going to have to go and pull down
lispbuilder and check it out. I'd installed cl-sdl but didn't get a
chance to touch it yet. Project looked dead when I inspected it
yesterday.

Can't speak for cl-sdl, but lispbuilder-sdl is alive and kicking. And the bindings are nicer than pygame, in my humble opinion.

I wouldn't use lispbuilder-opengl, but lispbuilder-sdl interoperates nicely with cl-opengl. That's what I'm using for the new version of Blackthorn 0.2. There's a (very) short example for using lispbuilder-sdl and cl-opengl up on the lispbuilder wiki:

http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#Using_OpenGL

--
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay