I use lispbuilder-sdl with cl-opengl, and it works pretty well. Thopter (http://code.google.com/p/blackthorn-engine/wiki/Thopter) was built this way, and runs well on Mac as well as Windows and Linux.

I don't think you should really need much a tutorial, since the cl-opengl API is pretty much a direct mapping to the underlying C API. But the lispbuilder-sdl documentation does have example code for getting an OpenGL window set up:

http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#Using_OpenGL

Hope that helps you get started.

On Sun, Jul 4, 2010 at 1:09 PM, Michael Compton <michael.compton@littleedge.co.uk> wrote:
Hi Schell,

A lot of people also use some other library to create the window, get
the opengl context, do user input etc. Of course GLUT is available with
cl-opengl, but a good alternative is lispbuilder-sdl (getting a 3.x+
OpenGL is not yet possible as far as I know with the SDL which
lispbuilder is built upon).

As for advances in cl-opengl itself, not many in terms of programming
interface, as far as I am aware, though there was updates to allow
access to recent additions to the OpenGL spec, most notably the 3.x
changes.

If you have any issues getting stuff to work then certainly post them
here on the maillist or maybe drop by the IRC channel #lispgames on
freenode.

This is the only tutorial resource I am aware of...
http://3bb.cc/tutorials/cl-opengl/index.html

On Sun, 2010-07-04 at 11:23 -0700, Schell Scivally wrote:
> Hi guys, I'm working on a game for the expo competition. Can anyone
> tell me the shortest path to opengl on mac os x? All the posts I've
> found are about 2 years old. Have there been any advances on cl-opengl
> since then? I should also mention that I'm completely new to lisp in
> general. This is a trial by fire.
>



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Elliott Slaughter

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