You got it right, I'm on a Macbook 2.16 GHz Intel Core 2 Duo, OS X 10.6 - I'm using cl-opengl, and more specifically, I'm using these native bindings: http://www.esden.net/blog/2007/12/31/cl-opengl-thomas-mac-os-x-bindings-with-native-glutframework/ and I load opengl with the following:
(require 'asdf)(require 'asdf-install)(asdf:load-system :cl-opengl) ; load OpenGL bindings(asdf:load-system :cl-glu) ; load GLU bindings(asdf:load-system :cl-glut) ; load GLUT bindings
On Mon, Jul 26, 2010 at 4:28 AM, Shawn Betts <sabetts@gmail.com> wrote:Judging by the actual messages, that would be either darwin or solaris
>> It's a little cryptic (since I don't know what's at 0x003f1be0) and there
>> aren't a lot of leads on google. Does anyone have a quick idea of what I
>> might need to do to compile this binary? Thanks guys.
>
> Seems like you're doing things correctly. What OS and cpu are you doing this on?
x86-64 or solaris x86.
(Only darwin and solaris use lutexes, only x86oids have released
threading support, and from there it was a matter of matching up the
read-only-space and static-space assignments.)
Unfortunately, while I remember having heard about or seeing this sort
of bug before, the where, why, and fix escape me.
-- Alastair Bridgewater
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