[lisp-game-dev] ioforms status update
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Not too long ago I set up http://ioforms.org/ to house information for my game-engine-and-toolset project. I want to turn it into a community site eventually, a sort of "social game development and publishing" service for people who use IOFORMS and/or related Lisp games software. Right now I'm the only one who uses IOFORMS, so the social networking is easy :). But, I have spent a lot of time and effort to move IOFORMS much closer to the kind of discoverable and inhabitable system that might attract more users. This involved a lot of research, improvements to the underlying object model, deprecation or removal of some code, as well as writing significant new code for a user interface and tools. As you'll see by the site's past scheduled dates for things, I have been very busy with non-programming related stuff for about two months, and so right now I am not quite ready for the first developer's alpha release described on the ioforms.org site. But I'm working on it.
participants (1)
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David O'Toole